About Us

LAB

Learning techonology laboratory
Professor: Tak-Wai Chan
abstract:

Tak-Wai Chan During teaching in the central university computer science,Preside over "Learning techonology laboratory".This laboratory at first became「Goveronment Research bulletin learning techonology focus laboratory」in 1994.It is the earliest laboratory that only go on "Learning technology " in Taiwan. Because the "Application for Program for Promoting University Academic Excellence" The laboratory obtained the first echelon of subsidizing of Ministryof Education in 2000, And then the branch comes out,Become "Graduate Institute of Network Learning Technology".Tak-Wai Chan is the first chief of institute. In the meantime, Tak-Wai Chan has presided over several projects plan (the content can be inquired about in GRB system).

The largest-research project is Tak-Wai Chan and Shing-Tsaan Huang to preside over the Application for Program for Promoting University Academic Excellence "Learning techonology-Social study and application voluntarily From Taiwan to the whole world." Through the efforts of four years, an achievement is brilliant .And one of the achievements among them "educity"(http://www.educities.edu.tw/),Have already become the largest experiment education website of the world.up to no,Have over 1,300,000 users already, The data which own 750GB capacity in common are collected in the educity. Academic Excellence plan has the other important result is start the Academic atmospheres.Lead the world to study the trend ,Take the lead in carrying on the extensive one "Mobile Learning" discuss.Academic Excellence plan is added up to 217 periodicals thesis to issue or accepted altogether, among them there are 78 have SSCI index,45 have SCI index ,41 theses of EI index.Still publish the special book of 25 chapters, and ten international conference invitations lecture.

Cooperate with the government to pursue again in 2003 "Challenge 2008 -The country develops plan in six years ",Promote "National Science and Technology Program for e-Learning "(http://elnp.ncu.edu.tw/) in 2003.And established Learning Technology Center(http://www.cl.ncu.edu.tw/) in the same year.Tak-Wai Chan is the first director of centre.

Digital Game-based Learning Laboratory
Professor: Jie-Chi Yang
abstract:
  • 1. Computer Assisted Language Learning 2. Digital Game-Based Learning 3. Mobile Learning 4. Web-Based Learning Environment 5. Digital Learning in Science 6. Natural Language Processing
  • The above research including design, system development and evaluation of different aspects of experiments, subjects from school children to adults, including learning in the classroom and outside the classroom. In examining the plan, it will consider the needs of the different aspects of doing an overall planning and design. On learning styles, in addition to individual learning, cooperative learning groups are also included, such as different modes of interaction. In terms of subject areas, mainly for language and science learning more in-depth and comprehensive study, but also want to find out some design rules, the research results can be applied to different disciplines.
The A2 Laboratory
Professor: Sherry Y. Chen
abstract:

The Advanced Integrative Individualization (AII) Laboratory is led by Chair Professor Sherry Y. Chen, moving from the UK to Taiwan in 2009. Currently, the AII includes one academic faculty, one PhD student, five mater students and one research assistant. Furthermore, it also includes four alumni. Although this is a small laboratory, we have produced more than 40 academic papers since 2009.

The AII laboratory conducts an interdisciplinary study concerned with human-computer interaction. Our work involves artificial intelligence, educational technologies, and information retrieval. On the other hand, the AII Laboratory is an internationalized setting. This is due to the fact that it not only collaborates with people in a variety of countries, including UK and USA. Furthermore, it also obtains funding from research councils in different countries. In the past, we got funding support from the AHRC and EPSRC in the UK and European Commission. Currently, the major funding comes from Taiwan’s National Science Council (NSC), which supports the following research projects:

1. Suitability of Customized Learning and Personalized Learning: A Human Factor Perspective
2. Collaborative Information Seeking and Sharing: A Cognitive Style Perspective.
3. The effects of cognitive styles on technology-based learning tools

Collaborative and Creative Human Computer Interaction
Professor: Wu-Yuin Hwang
abstract: For fully utilizing the strengths of Information Technology and breaking through its limitation, it will become more and more important for learning to use two edged swords for improving IT prevalence, but returning to human cognitions and construction  by eliminating overdependence on IT. For example,  the  completely sharing resources and providing multimedia content in the network will bring big probabilities to benefit learning and teaching based on  different teaching requirements or learning characteristics, while  the existing   IT user interface (unnatural) , usually accepted by users, would be possible to limit learners' potentials or good learning behaviors.   When learners adapted themselves to existing IT environment like using keyboards and mouse, some attention to create new ideas and learning actions  like manipulating real objects or handwriting will be lost, it would be possibly harmful to generate high level of cognition without tangible experience. This is because IT environment  usually limit and fix learners in front of computers and make learners used to being familiar with this kind of IT interface, keyboards or mouse.  Therefore, we believe future trends for HCI development are for not only  enhancing collaboration but also  facilitating individual potentials by returning to natural and tangible interface. So far, we have developed some powerful tools for collaboration as well as creativities and also verified their effectiveness  on learning like multimedia whiteboards, web-based multimedia annotation  and web-based 3D tools,  further studies are continuously focused on improving the functionalities and interfaces of the above tools as well as developing new ones. We welcome anyone interested in such kinds of studies to join us and become our team members. 
Interactive Technology and Learning Lab
Professor: Chen-Chung Liu
abstract: Interactive Technology and Learning Lab is led by Professor Chen-Chung Liu. He is interested in socio-technical classroom design, which aims to reevaluate the functionality and design of a classroom environment in which students use their own computers. Development and research issues regarding this project include the following: Digital Art Design and Learning, Game Based Learning, Computer Supported Collaborative Learning, Mobile Learning, Learning With Robot.
WURET Lab
Professor: Ying-Tien Wu
abstract:  Hello, we are WURET. Why we are called WURET? It’s an abbreviation of Wu’s Research Team which is composed of two divisions. A research team and a teaching practice team. 
  We learn by having different activities such as gaming and recreation activities. In addition, our team focuses on the connection of system development and teaching in practice. If you think you are optimistic and want to learn how to think, communicate with others, and most importantly, you want to bridge theory and practice in your career. What are you waiting for? Join us now!